			Yet Another Blox unregistered
Contents:

1. Disclaimer
2. How to play?
3. What's new?
4. System requirements
5. How to register?
6. Credits

1. !DISCLAIMER!
---------------------------------

No warranty is given with this product. You use this product at your
own risk! I do not accept responsibility for any effects, adverse or
otherwise, that this product may have on you, your computer etc.!

You're allowed to give copies of this shareware product to your friends
etc. as long as all the files are there and unmodified!

This shareware product may be used for 10 days! After that period
you'll have to register or stop using the product! See section
5 for more info!

2. How to play?
---------------------------------

The objective of the game is to line vertically or horizontally
(not diagonally!!!)three or more blocks of the same colo(u)r to get
the maximum score.

Controls:
Left and right arrow keys   to move left or right,
Up arrow    		    to rotate
Down arrow		    to drop fast(er)
P			    to pause the game
F2			    to start a new game


3. What's new?
---------------------------------

1.0 final(24.07.2002)
 - added sounds
 - "Toggle sound" to the Game menu
 - some polishing to the game code:)
 - game DONE!

0.5 beta(22.07.2002)
 - finally managed to write a working block handling
   routine:)!!!
 - also wrote a routine that moves the blocks down
   after removing lines:)
 - added score(2 points for every removed block)

0.12 beta(21.07.2002)
 - still trying to write a block handler,
   wrote many(about 5)and none of them worked properly

0.11 beta(19.07.2002)
 - trying to add a routine that handles the
   blocks

0.1 beta(18.07.2002)
 - made icons for the game
 - added icons to the game

0.01 beta(17.07.2002)
 - added highscore menu
 - made game over and highscore routines

0.003 alpha(15.07.2002)
 - started to remake the project in VB4 because
   in Rapid-Q the gfx was flickery and the game
   would have been impossible to play for a long
   time
 - about added to the menu
 - added an array that stores the game areas data
 - added a routine that refreshes the game area
 - drop routine
 - pause and score added
 - block moving left/right and rotation done
 - you could say I made the game in this version:)

0.0021 alpha(13.07.2002)
 - added rotation

0.002 alpha(12.07.2002)
 - all block gfx done

0.001 alpha(11.07.2002):
 - some graphics
 - playing field added
 - added menu
 - added basic look
 - started the project

4. System requirements
---------------------------------

I don't really know what are the game's real system
requirements, but atleast you'll need:
  Windows 95 or newer
  Keyboard
  Mouse
  Vga display
  & VB4 runtimes(check out support at my website)

This game might run on a any PC that can run Win95
but only computer I've tested the game with is my P166
with Win95 and 32MB ram(don't laugh, me poor student:D).

5. How to register?
---------------------------------

After 10 days evaluation you must register or stop using the product!
The regisration fee is only 7$!
To register this game go to this URL for secure online ordering:
https://orders.digitalcandle.com/order_php/order.php?productid=000609

You can pay with Paypal, all major credit cards, cash, personal checks
etc.!

Or you can go to my website http://simwave.has.it and click on the
register link from the menu to get to the regisration page!

If you'd like to pay the registration fee with e-gold then mail me
at spk@sunpoint.net and I'll give you my e-gold number and send you
the registered version of my program(with email of course)
after I've received the payment!

6. Credits
---------------------------------

Programming and Graphics by
   Simwave productions


Thanks to Lucky's VB Gaming site(http://rookscape.com/vbgaming) for
BitBlt and Wave playing tutorials!

Simwave productions' website: http://simwave.has.it

If that address doesn't work then try this address:
http://members.fortunecity.com/simwave
E-mail: spk@sunpoint.net


(c) 2002 Simwave productions